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[WORKS]
NEVER
GIVE UP: This Flash Demo Reel presents examples of what
I've done since my return to Flash in 2001 up to 2006. It
also stands as an inspiration to aspiring Flash artists; I had a
hard time learning it, myself.
ParoVadius
RESET: The
first chapter of a multi-episode epic set in the universe of the
great videogames I grew up with. 2005's ParoVadius RESET is
also a complete overhaul of my first big work from 2002,
ParoVadius. While most of the imagery used originates
from a number of videogames, the scenario and villainess are entirely
my own.
After
ParoVadius: The summer before ParoVadius RESET took off,
I presented a slightly askew conclusion to the original ParoVadius
story.
It was also the first time I directed a voice cast. This work
was revised to perfection in early 2008.
One
of THOSE Days...: Have you ever had one of THOSE
days? Here, Red doesn't just get mad, he gets even.
Since its debut in 2003, most of the audience continues to relate
to this work.
BACK
OFF.: A stalker gets what he deserves in this short, completed
in the summer of 2006.
Commercial
Break: During a break in our "taped radio" show,
my co-host improvised a commercial for my CD player of the time.
I felt the result was good enough to animate. The
lip-synch was fun to do.
Di
Gi CRAP: The mascot of a Japanese animation & game
shop is fed up with her sidekick in this brutal parody of its animated
ads.
WTF.TERRIBLEHANDS.COM!:
A random animation I put together for TerribleHands.com's
debut in the winter of 2006. It's based on a skit (in Japanese)
in which a woman explains why her hands are her favorite body part
("...when I cover my face with them, it makes me prettier!").
Not that I was aware of it at the time...
FREE
PREVIEW: A stickdude realizes what's FREE isn't always
GOOD in this piece, which shortly followed the completion of Fwoopy!.
Fwoopy!:
From the summer of 2004, this CastleVania
III-based piece was my first Flash animation to feature a simulated
camera and comprehensive, DVD-style extras.
ICVD
Frashtro: Executed in the summer of 2002, this is the
Flash intro for the Inverted CastleVania Dungeon website, an online
community dedicated to the CastleVania series. The
various characters seen refer to the prominent members of the forum
through the years.
...on
the way...: A teaser animation for my Flash
site before its summer 2003 debut.
[ANIMATION TECHNIQUES]
BONEZ977:
I make use of keyframing and tweening to simulate inverse kinematics;
attempted in early 2003.
Galamoth
Animation Testing: An attempt to animate the 30-piece Galamoth
monster from the 1997 PlayStation game, CastleVania: Symphony
of the Night. I haven't seen a complete version of this
character animated outside of my own works since this test done
in 2002. Inverse kinematics integrated into Flash has been
a dream since.
BRIT:
This very angry stickdude is brought to life in a dozen parts and
wields a simple pistol rendered in 3D Studio Max 4.
Simple
Character Animation: This cheery vampire bat is another example
of a parts-animated character.
Destruct
of the STAC Ship Test: The enemy ship featured in ParoVadius
fatally goes out with a BIG Bang.
Gaibon's Death:
Improving upon this character's original death animation, I used
a mask to help give the impression of its flesh burning away.
The graphics are from the 1991 Super Nintendo game, Super CastleVania
IV.
Jump Up:
Originally created to explain how to improve the jump movements
of a friend's 3D Studio Max character, this demonstration quickly
developed into a fun keyframing practice.
Sword: A
simple animation of a slashing blade.
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