B E S T  O F

[ D Y N A K Y R I S ]

[WORKS]

NEVER GIVE UP:  This Flash Demo Reel presents examples of what I've done since my return to Flash in 2001 up to 2006.  It also stands as an inspiration to aspiring Flash artists; I had a hard time learning it, myself.

ParoVadius RESET:  The first chapter of a multi-episode epic set in the universe of the great videogames I grew up with.  2005's ParoVadius RESET is also a complete overhaul of my first big work from 2002, ParoVadius.  While most of the imagery used originates from a number of videogames, the scenario and villainess are entirely my own.

After ParoVadius:  The summer before ParoVadius RESET took off, I presented a slightly askew conclusion to the original ParoVadius story.  It was also the first time I directed a voice cast.  This work was revised to perfection in early 2008.

One of THOSE Days...:  Have you ever had one of THOSE days?  Here, Red doesn't just get mad, he gets even.  Since its debut in 2003, most of the audience continues to relate to this work.

BACK OFF.:  A stalker gets what he deserves in this short, completed in the summer of 2006.

Commercial Break:  During a break in our "taped radio" show, my co-host improvised a commercial for my CD player of the time.  I felt the result was good enough to animate.  The lip-synch was fun to do.

Di Gi CRAP:  The mascot of a Japanese animation & game shop is fed up with her sidekick in this brutal parody of its animated ads.

WTF.TERRIBLEHANDS.COM!A random animation I put together for TerribleHands.com's debut in the winter of 2006.  It's based on a skit (in Japanese) in which a woman explains why her hands are her favorite body part ("...when I cover my face with them, it makes me prettier!").  Not that I was aware of it at the time...

FREE PREVIEW:  A stickdude realizes what's FREE isn't always GOOD in this piece, which shortly followed the completion of Fwoopy!.

Fwoopy!: From the summer of 2004, this CastleVania III-based piece was my first Flash animation to feature a simulated camera and comprehensive, DVD-style extras.

ICVD Frashtro:  Executed in the summer of 2002, this is the Flash intro for the Inverted CastleVania Dungeon website, an online community dedicated to the CastleVania series.  The various characters seen refer to the prominent members of the forum through the years.

...on the way...: A teaser animation for my Flash site before its summer 2003 debut.

[ANIMATION TECHNIQUES]

BONEZ977: I make use of keyframing and tweening to simulate inverse kinematics; attempted in early 2003.

Galamoth Animation Testing: An attempt to animate the 30-piece Galamoth monster from the 1997 PlayStation game, CastleVania: Symphony of the Night.  I haven't seen a complete version of this character animated outside of my own works since this test done in 2002.  Inverse kinematics integrated into Flash has been a dream since.

BRIT: This very angry stickdude is brought to life in a dozen parts and wields a simple pistol rendered in 3D Studio Max 4.

Simple Character Animation: This cheery vampire bat is another example of a parts-animated character.

Destruct of the STAC Ship Test:  The enemy ship featured in ParoVadius fatally goes out with a BIG Bang.

Gaibon's Death: Improving upon this character's original death animation, I used a mask to help give the impression of its flesh burning away.  The graphics are from the 1991 Super Nintendo game, Super CastleVania IV.

Jump Up:  Originally created to explain how to improve the jump movements of a friend's 3D Studio Max character, this demonstration quickly developed into a fun keyframing practice.

Sword: A simple animation of a slashing blade.

Created September 29, 2008
Edited October 10, 2008